<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - LDrawLoader</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="main.css">
		<style>
			body {
				color: #444;
			}
			a {
				color: #08f;
			}
		</style>
	</head>

	<body>
		<div id="info">
		<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - LDrawLoader
		</div>

		<script type="module">

			import * as THREE from '../build/three.module.js';

			import { GUI } from './jsm/libs/dat.gui.module.js';

			import { OrbitControls } from './jsm/controls/OrbitControls.js';
			import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js';

			import { LDrawLoader } from './jsm/loaders/LDrawLoader.js';

			let container, progressBarDiv;

			let camera, scene, renderer, controls, gui, guiData;

			let model;

			const ldrawPath = 'models/ldraw/officialLibrary/';

			const modelFileList = {
				'Car': 'models/car.ldr_Packed.mpd',
				'Lunar Vehicle': 'models/1621-1-LunarMPVVehicle.mpd_Packed.mpd',
				'Radar Truck': 'models/889-1-RadarTruck.mpd_Packed.mpd',
				'Trailer': 'models/4838-1-MiniVehicles.mpd_Packed.mpd',
				'Bulldozer': 'models/4915-1-MiniConstruction.mpd_Packed.mpd',
				'Helicopter': 'models/4918-1-MiniFlyers.mpd_Packed.mpd',
				'Plane': 'models/5935-1-IslandHopper.mpd_Packed.mpd',
				'Lighthouse': 'models/30023-1-Lighthouse.ldr_Packed.mpd',
				'X-Wing mini': 'models/30051-1-X-wingFighter-Mini.mpd_Packed.mpd',
				'AT-ST mini': 'models/30054-1-AT-ST-Mini.mpd_Packed.mpd',
				'AT-AT mini': 'models/4489-1-AT-AT-Mini.mpd_Packed.mpd',
				'Shuttle': 'models/4494-1-Imperial Shuttle-Mini.mpd_Packed.mpd',
				'TIE Interceptor': 'models/6965-1-TIEIntercep_4h4MXk5.mpd_Packed.mpd',
				'Star fighter': 'models/6966-1-JediStarfighter-Mini.mpd_Packed.mpd',
				'X-Wing': 'models/7140-1-X-wingFighter.mpd_Packed.mpd',
				'AT-ST': 'models/10174-1-ImperialAT-ST-UCS.mpd_Packed.mpd'
			};

			init();
			animate();


			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
				camera.position.set( 150, 200, 250 );

				//

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				renderer.toneMapping = THREE.ACESFilmicToneMapping;
				container.appendChild( renderer.domElement );

				// scene

				const pmremGenerator = new THREE.PMREMGenerator( renderer );

				scene = new THREE.Scene();
				scene.background = new THREE.Color( 0xdeebed );
				scene.environment = pmremGenerator.fromScene( new RoomEnvironment() ).texture;

				controls = new OrbitControls( camera, renderer.domElement );

				//

				guiData = {
					modelFileName: modelFileList[ 'Car' ],
					separateObjects: false,
					displayLines: true,
					conditionalLines: true,
					smoothNormals: true,
					constructionStep: 0,
					noConstructionSteps: 'No steps.'
				};

				window.addEventListener( 'resize', onWindowResize );

				progressBarDiv = document.createElement( 'div' );
				progressBarDiv.innerText = 'Loading...';
				progressBarDiv.style.fontSize = '3em';
				progressBarDiv.style.color = '#888';
				progressBarDiv.style.display = 'block';
				progressBarDiv.style.position = 'absolute';
				progressBarDiv.style.top = '50%';
				progressBarDiv.style.width = '100%';
				progressBarDiv.style.textAlign = 'center';


				// load materials and then the model

				reloadObject( true );

			}

			function updateObjectsVisibility() {

				model.traverse( c => {

					if ( c.isLineSegments ) {

						if ( c.isConditionalLine ) {

							c.visible = guiData.conditionalLines;

						} else {

							c.visible = guiData.displayLines;

						}

					} else if ( c.isGroup ) {

						// Hide objects with construction step > gui setting
						c.visible = c.userData.constructionStep <= guiData.constructionStep;

					}

				} );

			}

			function reloadObject( resetCamera ) {

				if ( model ) {

					scene.remove( model );

				}

				model = null;

				updateProgressBar( 0 );
				showProgressBar();

				const lDrawLoader = new LDrawLoader();
				lDrawLoader.separateObjects = guiData.separateObjects;
				lDrawLoader.smoothNormals = guiData.smoothNormals;
				lDrawLoader
					.setPath( ldrawPath )
					.load( guiData.modelFileName, function ( group2 ) {

						if ( model ) {

							scene.remove( model );

						}

						model = group2;

						// Convert from LDraw coordinates: rotate 180 degrees around OX
						model.rotation.x = Math.PI;

						scene.add( model );

						guiData.constructionStep = model.userData.numConstructionSteps - 1;

						updateObjectsVisibility();

						// Adjust camera and light

						const bbox = new THREE.Box3().setFromObject( model );
						const size = bbox.getSize( new THREE.Vector3() );
						const radius = Math.max( size.x, Math.max( size.y, size.z ) ) * 0.5;

						if ( resetCamera ) {

							controls.target0.copy( bbox.getCenter( new THREE.Vector3() ) );
							controls.position0.set( - 2.3, 1, 2 ).multiplyScalar( radius ).add( controls.target0 );
							controls.reset();

						}

						createGUI();

						hideProgressBar();

					}, onProgress, onError );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function createGUI() {

				if ( gui ) {

					gui.destroy();

				}

				gui = new GUI();

				gui.add( guiData, 'modelFileName', modelFileList ).name( 'Model' ).onFinishChange( function () {

					reloadObject( true );

				} );

				gui.add( guiData, 'separateObjects' ).name( 'Separate Objects' ).onChange( function () {

					reloadObject( false );

				} );

				if ( guiData.separateObjects ) {

					if ( model.userData.numConstructionSteps > 1 ) {

						gui.add( guiData, 'constructionStep', 0, model.userData.numConstructionSteps - 1 ).step( 1 ).name( 'Construction step' ).onChange( updateObjectsVisibility );

					} else {

						gui.add( guiData, 'noConstructionSteps' ).name( 'Construction step' ).onChange( updateObjectsVisibility );

					}

				}

				gui.add( guiData, 'smoothNormals' ).name( 'Smooth Normals' ).onChange( function changeNormals() {

					reloadObject( false );

				} );

				gui.add( guiData, 'displayLines' ).name( 'Display Lines' ).onChange( updateObjectsVisibility );
				gui.add( guiData, 'conditionalLines' ).name( 'Conditional Lines' ).onChange( updateObjectsVisibility );

			}

			//

			function animate() {

				requestAnimationFrame( animate );
				render();

			}

			function render() {

				renderer.render( scene, camera );

			}

			function onProgress( xhr ) {

				if ( xhr.lengthComputable ) {

					updateProgressBar( xhr.loaded / xhr.total );

					console.log( Math.round( xhr.loaded / xhr.total * 100, 2 ) + '% downloaded' );

				}

			}

			function onError() {

				const message = 'Error loading model';
				progressBarDiv.innerText = message;
				console.log( message );

			}

			function showProgressBar() {

				document.body.appendChild( progressBarDiv );

			}

			function hideProgressBar() {

				document.body.removeChild( progressBarDiv );

			}

			function updateProgressBar( fraction ) {

				progressBarDiv.innerText = 'Loading... ' + Math.round( fraction * 100, 2 ) + '%';

			}

		</script>

		<!-- LDraw.org CC BY 2.0 Parts Library attribution -->
		<div style="display: block; position: absolute; bottom: 8px; left: 8px; width: 160px; padding: 10px; background-color: #F3F7F8;">
			<center>
				<a href="http://www.ldraw.org"><img style="width: 145px" src="models/ldraw/ldraw_org_logo/Stamp145.png"></a>
				<br />
				<a href="http://www.ldraw.org/">This software uses the LDraw Parts Library</a>
			</center>
		</div>

	</body>
</html>
